hodge
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Posts: 48
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Post by hodge on Dec 29, 2010 11:31:46 GMT -5
I heard this on Heelanhammer and wanted to confirm it with you guys.
A character on a monster charges a unit. The unit champion of the charged unit challenges. The mounted character is the fastest, then the unit champion, then finally the monster. If the mounted character kills the champion first due to his high initiative, does the monster then lose all its attacks? As well as thunderstomp? Thus negating the opportunity for the plus 5 for overkill?
If so, isn't that a great way to win via combat res against these big baddies?
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Post by Chris M. on Dec 29, 2010 12:16:05 GMT -5
Yes the monster looses his attacks. Although you're going to be facing a +2 up to a maximum of +9 to your leadership roll at a minimum from the challenge. Are you going to have enough static combat rez to overcome that?
Combat rez as follows; Charge 1, rear 2, Kill 1, overkill 5
I don't think I'd go into that combat and challenge. You're gonna be steadfast and at least you will get some potential damage on either the rider and the monster the other way.
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hodge
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Posts: 48
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Post by hodge on Dec 29, 2010 12:31:50 GMT -5
That's if you get charged in the rear. But if the monster does make the front charge it has no choice but to accept the challenge from a lowly grunt. He has nowhere to hide.
If the character is fighting a champion at best they will do 3 or 4 wounds. At that point the character only has +1 for charging and +3 or +4 depending on how fighty the character is. The thought is then that the character is only up one or possibly tied against a unit that has a musician.
This also prevents the unit from getting smashed by Thunderstomp.
I know I wouldn't make that charge if I was the owner of the monster, but if I was the owner of the unit I would charge the monster! Then I could possibly be up by one for the charge!
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Post by Erik Lindley on Dec 29, 2010 13:09:03 GMT -5
Yep, like Chris said, the challenged monster does lose its attacks and Tstomp. Makes champs a little better.
Remember, even a line of 5 grunts(3 MI) when the dust settles will be steadfast to the monster. So limiting the causualties is important since no matter how much you lose by steadfast will be your friend.
-Erik
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Post by warhamsterdave on Dec 29, 2010 16:36:17 GMT -5
I like this change to the rules (enen though it nerfs some of my own armys options), it stops that lone character on monstrous mount running all over the battle field while the rest of the army sits back playing points denial and shooting.
now that same character has to be used in combined charges and carefully planned to get the best from your points.
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tbro
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"The French Connection"
A vaincre sans peril, on triomphe sans gloire!
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Post by tbro on Jan 9, 2011 16:01:01 GMT -5
Yep, like Chris said, the challenged monster does lose its attacks and Tstomp. Makes champs a little better. Where did you find that in the BRB, please? I mean mostly for loosing the Tstomp? Tstomp seems to be distributed as per shooting. One can argue that in anyways Tstomp would have had to be resolved targeting the unit and not the challenge...
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hodge
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Posts: 48
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Post by hodge on Jan 10, 2011 19:01:15 GMT -5
Pg. 103
First paragraph under challenges and mounts.
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tbro
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"The French Connection"
A vaincre sans peril, on triomphe sans gloire!
Posts: 20
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Post by tbro on Jan 10, 2011 19:46:27 GMT -5
Thanks Hodge
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hodge
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Post by hodge on Jan 11, 2011 19:41:04 GMT -5
You're welcome.
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