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Post by mattmcd31 on Feb 23, 2011 12:15:16 GMT -5
Have at er boys, all questions and comments welcome.
- This is for an IGT in TX in April - This is a bit min/maxed on core but it is HEs. - Incredibly tough White Lion hoard bunker with ASF, ST6, AP, magical, re rollable hits (most of the time) and can't be targeted by magic. Should beat most things with AS 2+. - Chip away at units with archers, rank up if needed. Target Flammable/Regen units with flaming banner unit. - Break their weapons and challenge with my essentially ethereal Archmage. - Tie up stuff like HPA or Steam Tanks with essentially ethereal Archmage. - Break other trick stuff, ASF, Reverse ward, etc - Eagles are Warmachine and Mage hunters and Frenzy redirectors.
2500 Pts - High Elves Roster
Total Roster Cost: 2496
Prince, General, Great Weapon - Armour of Caledor (2+ AS), Vambraces of Defense (4+ WS, ReRoll AS) , The Amulet of Light (All attacks by bearer and unit are magical)
Noble BSB, Dragon Armour, Shield - Banner of the World Dragon (Unit can’t be targeted by Magic)
Archmage, Lvl 4, High Magic - Staff of Solidity(discard first miscast), Talisman of Saphery (nullify magical weapon in base), Folariath's Robe (Can’t be harmed by non-magical attacks, can only cast spells no ranged or cc attacks)
Mage, Lvl 1 High Magic - Sigil of Asuryan (Dispell and destroy spell on 4+)
Mage, Level 2 Lore of Metal - Ring of Corin (Bound 3 Vaul’s Unmaking 1 use), Dragonbane Gem (2+ WS against flaming)
20 Archers, Hawkeye and Musician - Banner of Eternal Flame (Flaming attacks)
20 Archers, Hawkeye and Musician
11 Archers, Hawkeye and Musician
40 White Lions of Chrace, Full Command and Razor Standard (Amour piercing hits from unit)
2 x Great Eagles
Composition Report: Points of Lords 617 (0 - 625) 24.7% Points of Heroes 478 (0 - 625) 19.2% Points of Core 626 (625 + ) 25.1% Points of Special 675 (0 - 1250) 27.0% Points of Rare 100 (0 - 625) 4.0%
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Post by mattmcd31 on Feb 25, 2011 15:01:50 GMT -5
Bueller?... Bueller?... Bueller?
Played a test game against the new Orc and Goblin Book to a Draw. Switch up a few things, dropped the hawkeeye from the small unit and it became 12, Droped the Sigil of Asuryan to standard Dispell and added the Skeinsliver (+1 to go first to the White Lion Gardian.
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Post by Erik Lindley on Feb 25, 2011 15:44:11 GMT -5
Well, for every army I have other than my Slaaneshi daemons (which I would highly favor in a matchup) this army presents a very tough nut to crack. I really like the High Magic lore and I am always a little confused why more HE don't take it. It is really GOOD. Vaul's unmaking can be an absoulte game winner and arrow attraction the right time with this army could be devastating! This army relies heavily on magic though and magic is a fickle mistress these days. It _will_ let you down at some point over the course of a 5 game tourney. I think your worst matchups are DoC actually. You should also be careful about folks sniping the eagles, sweeping in and killing the archers(basically gobbling up your easy points), then leaving the huge deathstar alone or feeding it skaven slaves, goblins, gnoblars, whatever. Honestly, I don't really like taking armies with this kinda' build though because in my experience the battles tend to be all or nothing affairs. but maybe you will like it! It will cause some armies absolute fits to deal with. Others will be happy to see it across the table. Let us know how it does! -Erik
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Post by mattmcd31 on Feb 25, 2011 16:18:59 GMT -5
That's what happen with the Org and Goblins, we picked off each others small cheap units and he wouldn't charge whith his giant block of Savage Orc Boar Boy Big'uns once I took out the Waaagh banner and shrunken head. So far I what I have learned is that I have to be VERY aggressive with getting that big unit into combat with the baddest unit on the other side ASAP. With MV5 I should be able to eventually chase down all but chicken sh$t yellow bellied CAV units. With few exception I should be able to destroy enough magic toys to gac most elite units. Tz WoC H/S hoarded up with the blessing might be too tough, a mirrored HE unit would come down to dumb luck. DoC and extreme gun lines are not match ups I'm sure I know what to do with yet.
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Post by Chris M. on Feb 26, 2011 23:35:46 GMT -5
Yeah against DOC you're gonna have a devil of a time. Dwarfs may be difficult too. I'm not too sure about your macig either. You have three Mages and no banner of sorcery. I know the banner of the world dragon is important but a stone thrower is gonna make a mess of that unit. Brettonians are gonna pound your white lions and so are dwarfs. I know I constantly drop items in lists that nullify magic weapons and items. That banner may get nullified but I guess that that point who cares you're already in combat.
Are you putting your level 4 in with your white lions? Otherwise he's a tasty target for any mage out there with death magic. Its an eggs in one basket list from the looks of it... I'd be hard pressed to put that kinda unit on the table with that many points sunk in it.
Lets take my comments with a grain of salt though as I have never played with a high elf army and have only played against them with my Daemons... it was ugly for the high elf player...
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Post by menelle on Feb 27, 2011 1:51:28 GMT -5
There are pros and cons to having such a tough unit. one the bulk of your points will be protected, but if anything goes wrong for that unit gateway, dwellers, possibly breaking in combat, or running from a terror causing monster such as a hydra this could go very bad for you. A much more likely scenario is running into a horde armies popcorn and not chewing up enough pts or falling victim to lg template artillery such as mortars which will devastate that unit. Again, the major benefit is having the bulk of your pts protected as long as nothing goes wrong, but I've seen something unexpected in almost every other game played it seems. Last week I infernal gatewayed a ton of orcs, along with a lvl 4 orc shammy, and a black orc warboss in the 5th turn. Cheesy, but thats how WoC roles half the time. If your playing in Arlington in April let me know and I will come check in on you after I give my opponent some Hydra luv'n
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zhaos
Brohammer Listener
Posts: 22
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Post by zhaos on Feb 27, 2011 17:23:25 GMT -5
The Banner of the World Dragon (Unit can’t be targeted by Magic)
protects that unit from the BS, but my knowledge of HE is limited, does that banner also prohibit you from casting augments on the unit?
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Post by whatadive on Feb 27, 2011 21:58:13 GMT -5
Yep, it prevents any spell...good or bad.
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Post by walkstheweb on Feb 27, 2011 23:50:38 GMT -5
Where are you going to bunker your archmage?
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Post by menelle on Feb 28, 2011 1:34:02 GMT -5
my fault over looked the banner. looks pretty solid. Your main unit will be target for template artillery and such, but that would be the same regardless.
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Post by mattmcd31 on Feb 28, 2011 12:23:35 GMT -5
The answer for the Archmage is that is all depends. It will have to do with the other army's ability to pick him off alone or in a unit of archers and what I am facing in close combat or some hybrid as the prefered place in in the White Lion bunker. The Banner of the World Drtagon is friend or Foe but I am not taking lores that have many buffs for that unit.
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Post by walkstheweb on Mar 1, 2011 1:06:32 GMT -5
Just a word to the wise I'd suggest always bunkering him in something. Even if they can't cause wounds against him they can still win combat and run him down. Had it happened with lone Sorceress a time or two with pendent of kal to me. Just an awful lot of points to invest to be run down by some spider riders because of rank, charge and standard bonuses.
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Post by mattmcd31 on Mar 1, 2011 8:58:08 GMT -5
But he would be useless against a hoard of say Tz WoC wth Divine Greatness. So there are specicic cases where he would do better to chance it alone or in onther unit especially when combat comes, Like I said I want him in the bunker but its not always the best place for him depending on what I am facing
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squalie
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Posts: 21
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Post by squalie on Mar 1, 2011 13:27:32 GMT -5
I've started playing HE's recently and I'd suggest making the archer units 10 models. Only because with a unit of 20 you have to shoot all 20 arrows at one target instead of trying 10, seeing how it goes and then trying another 10, etc.
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Post by mattmcd31 on Mar 1, 2011 20:29:34 GMT -5
Hmm had't thoguth about it that way. I like to be able to rank another unit up if nessisary. But the unit with the Banner of Eternal Flame needs as many shots as possible
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